Tuesday, June 3, 2008

Trust?

So, there are plenty of people out there in the gaming world who are offering their support and suggestions and wanting to know all about the game. Have I been living in New York too long? I'm wary of this apparent good will. I don't mean the support and suggestions, but particularly those that want to see the game. What if they steal something? How can we prove it was our idea first? Is it conceited to think that anyone would want to steal our ideas?

I guess I could apply that to the suggestions too. What if someone suggests something we already were doing and then wants compensated for it? We live in a very litigious society, so perhaps it isn't paranoia, but proper caution.

Fortunately, not all of us are as cynical as I am and are forming a support network of people they trust. So at least someone is trusting.

In the end though, it's this good will that keeps us going: suggestions from people who have gone through this hell, encouragement from those who - for some reason - want to go through this, and excitement from those who think we'll come up with something they'd be interested in. So, I'll try to encourage caution from my co-conspirators, but in the end it's all about fun anyway. Right?

Monday, May 5, 2008

Movement

So, the posts preceding explain more about this blog and the game it's tied to. I decided to move the blog over to blogspot - for many reasons - and thought I'd just post the existing posts from my old blog. Enjoy.

When life gets in the way...

Within days of resolving to get back on track and work our butts off on this thing, the next meeting was postponed. Work, time, life - they just don't seem to respect our resolve. Alas, that is the way it is for now.

On a positive note, a surprising number of people have stumbled across our little site. Maybe it's time to apply my expertise and move away from the free template towards a new design. Of course, there's that whole life thing again to contend with. Sigh.

So, back to work. The paying kind, not the RPG kind.

Monday, April 21, 2008

A giant, looming task...

Maybe we're bored in our jobs, maybe we have some god-created destiny, maybe we're crazier than something really crazy. I have no idea why we're doing this. There are so many games out there and we somehow feel we can do it as good or better? Craziness. But here we are. sporadic meetings (just what life needs, more meetings!), lists, plans, outlines. Why isn't this work?

Okay, enough of the little voice chattering away in the lower left corner of my brain. We're making a roleplaying game (we being me, Stacey and Henry - along with various denizens of the world community). It's coming along - no thanks to my sporadic input and infrequent meeting availability). Of course, I'm the least involved of the group - again, my fault, darn you busy life. But still, I think I've made some contributions and someone has to be the normal one. That's not usually me, but there is a first time for everything.

So I'm not going to go over the history and genesis of this idea - see Stacey's scrawlings for that. Let's just say this is intimidating, fun, and a lot of work. And when we're done we will have created. I think that's what it's all about in the end. Creating for the sake of creating, seems like a good motive to me.